How to submit a job with 3ds Max and Vray renderer:
Open the scene on 3ds Max that you want to render online with Vray renderer and open the render setup.
On the common tab under the “Output Size” section, you will be able to define the render resolution.
Under the “Render Output” section makes sure the “Save file” option is checked and then click on “Files” to define and output name and rendering format.
Select the format for the images you will render online, save path and set a name for your output and then click on “Save”.
If you will render online animation and you use Light Cache, please go to the “GI” tab and under the “Light cache” rollout, change the preset from “Still” to “Animation” this will automatically increase the subdivs and retrace to avoid any GI flickering, you can do this manually too.
Please close the 3ds Max render setup and click on “Render now” on your toolbar to open the Rebusfarm render setup window.
Please refer to How to submit a job using 3ds Max for more detailed information about each of the options of the RebusFarm setup window.
After configuring your RebusFarm settings, please click on the button “Upload to Rebusfarm” at the bottom of the RebusFarm setup window.
A new window will be opened for RebusFarm messages showing all the relevant information, warnings, and errors your scene may have.
If you don’t get any error message, then please proceed to click on “Send to RebusFarm”.
RebusFarm will upload to the render cloud all the assets required for rendering, you can check the progress of the upload process and rendering by visiting the ControlCenter. Once the upload process gets complete, the rendering process will start automatically if you activated the “Autostar render” option before uploading, if not you will have to do it manually by clicking on the “Start render” button in the Control Center. For further detail about how to manipulate the Control Center please click here.
As soon as the job gets complete, your results will be automatically downloaded to the output save path that you set on your render configuration.