How to submit a job with 3ds Max and V-Ray renderer
Open the scene that you want to render online with V-Ray in 3ds Max and open the render setup.
In the common tab in the 'Output Size' section, you are able to define the render resolution.
In the 'Render Output' section, make sure the 'Save file' option is checked. Afterward, click on 'Files' to define the output name and the rendering format.
Select the format for the images you want to render online, save the path and set up a name for your output. Then you click on 'Save'.
If you want to render an animation and you use Light Cache, please go to the 'GI' tab and under the 'Light Cache' rollout, change the preset from 'Still' to 'Animation'. This will automatically increase the subdivs and retrace to avoid any GI flickering. You can also do this manually.
Please close the 3ds Max render setup and click on 'Render now' in your toolbar to open the RebusFarm render setup window.
Please refer to 'How to submit a job using 3ds Max' for more detailed information about each of the options of the RebusFarm setup window.
After configuring your RebusFarm settings, please click on the button 'Upload to RebusFarm' at the bottom of the RebusFarm setup window.
A new window will open for RebusFarm messages showing all the relevant information, warnings, and errors your scene may have.
If you don’t get an error message, please proceed by clicking on 'Send to RebusFarm'.
The Rebus Farminizer will upload your render job including all the assets required for rendering. You can check the progress of the upload and rendering by visiting the ControlCenter. Once the upload process is completed, the rendering process will start automatically if you activated the 'Autostart render' option before uploading. If not, you will have to start the rendering manually by clicking on the 'Start render' button in the ControlCenter. Check our 'How to use the ControlCenter' section for more details about the ControlCenter.
Once the render job is completed, your results will automatically be downloaded from the render cloud to the output save path that you set in your render configuration.