How to submit a job with 3ds Max and Octane renderer:
Open the scene you will render online on 3ds Max with Octane renderer and open the render setup.
Under the “Time Output” section make sure to set if you will send to the render cloud a single frame of an animation, then under the “Output Size” section, you will be able to define the render resolution.
Under the “Render Output” section make sure the “save file” option is checked and then click on “Files” to define an output name and rendering format.
Select the format, save path and set a name for your output and then click on “Save”.
Under the “Kernel” tab you will need to set the Max Samples, this parameter will affect the render time and the quality but it depends on your scene, so please do some local tests before submitting the job to the render cloud.
Please close the 3ds Max render setup and click on “Render now” on your toolbar to open the Rebusfarm render setup window.
Please refer to How to submit a job using 3ds Max for more detailed information about each of the options of the RebusFarm setup window.
After configuring your RebusFarm settings, please click on the button “Render now” at the bottom of the RebusFarm setup window.
A new window will be opened for RebusFarm messages showing all the relevant information, warnings, and errors your scene may have.
If you don’t get any error message, then please proceed to click on “Send to RebusFarm” to upload your job to the render cloud.
RebusFarm will upload to the render cloud all the assets required for rendering, you can check the progress of the upload process and rendering by visiting the ControlCenter. Once the upload process gets complete, the rendering process will start automatically if you activated the “Autostar render” option before uploading, if not you will have to do it manually by clicking on the “Start render” button in the Control Center. For further detail about how to manipulate the Control Center please click here.
As soon as the job gets complete, your results will be automatically downloaded to the output save path that you set on your render configuration before sending your job to the render cloud.