June 1st 2015: X-Particles supported again
We are happy to inform you that as of now X-Particles is supported again! Thank you for your understanding.
May 28th 2015: Rebus Render Farm now supports Arnold Renderer for CINEMA 4D
As of now RebusFarm supports Arnold Renderer for CINEMA 4D Studio.
May 28th 2015: Modo 9 supported
RebusFarm now supports Modo 9. As always, we continue the maintenance of the older versions. (Modo starting at Version 6)
May 11th 2015: RebusFarm now supports progressive rendering for V-Ray
As of now RebusFarm supports progressive rendering for V-Ray and 3ds Max. It's an entirely new way to render Vray images and animations. This way you can define render costs for your job before starting the rendering!
When exporting your renderjob to RebusFarm you can set the desired passes quantity (quality level) and the maximal costs that you want to spend for this rendering. Your job will be rendering until either your defined passes are completed or until your maximum job costs are reached.
Let's assume you need an image and use the following settings:
Set up job to render a maximum of 100 passes and 5 Euro maximal job costs Either you'll get back 100 passes for less than 5 Euro or you'll get back the best possible quality for 5 euro with less than 100 passes.
If the quality is not enough - No problem!
You can RESUME your rendering with only one click.
You can send your client a preview for a small amount and if it's ok just resume the rendering for an additional amount to high quality.
May 11th 2015: RebusFarm now supports 3ds Max and Maya 2016!
RebusFarm now supports 3ds Max 2016 and Maya 2016. Of course our older versions remain available. (3ds Max starting at version 2011)