Andrew Averkin describes Assembly Tool as a “massive set of useful scripts and tools” for 3ds Max intended to speed up day-to-day tasks like 3D modeling, UV unwrapping, and working with textures and materials.
Assembly Tool contains a huge number of tools for smart transformation and manipulation of objects, faster scene assembling, modeling and unwrapping, work with textures and materials, batch renaming of objects and materials, work with layers, groups, pivot points, scene management, objects painting, scattering, array, randomization, optimization, physics - all this is only a small part of the Assembly Tool functionality.
Download this dope set of scripts here!
Enjoy watching this awesome video tutorial!
Andrew Averkin is Nvidia's senior art manager.