finalRender for 3dsmax
April 2nd 2008: Support of finalRender, finalToon and finalShaders for 3D Studio MAX
As of now REBUSfarm supports the rendering-engine finalRender Stage-1 R2, the popular raytracing- and GI-system for 3D Studio MAX. The service includes finalToon and finalShaders.
Equipped with a capacity of 1200 GHz, free-of-charge consulting and project-optimization, we will help our customers to meet their deadlines at the lowest costs possible.
About cebas Computer GmbH
cebas Computer GmbH, Eppelheim, is a German developer of software for 3D Studio MAX and other 3D applications. For over 19 years cebas has successfully created sofware-solutions for the 3D market and is well-known for its high-quality products, utilized in animation-studios worldwide.
Autodesk, Inc. is the world leader in 2D and 3D design software for the manufacturing, building and construction, and media and entertainment markets. Since its introduction of AutoCAD in 1982, Autodesk has developed the broadest portfolio of state-of-the-art digital prototyping solutions to help customers experience their ideas before they are real. Its products include 3D Studio MAX und Maya 3D, two of the most common software-packages in the 3D-animation industry.
REBUSfarm is a spin-off to REBUSmedia (see www.rebus-media.de). The company has been founded in Cologne in 2006, by André Konnopasch and Ralph Huchtemann, and leads the market in Europe. REBUSfarm aims at fulfilling the growing need of rendering power in the field of 3D-animation. REBUSfarm supports a wide range of 3D applications. This includes so-called host-applications, as well as secondary rendering applications. Furthermore REBUSfarm aims at offering the biggest possible rendering capacity at the most affordable price, while maintaining service oriented contact to the customer.