Sefki takes us through all the look dev processes, starting from Lights, cameras, eyes, advanced skin to hair and clothing.
The look-dev process starts with setting up the shaders for the eye geometries, including the iris, pupil, sclera, meniscus, and caruncle, by using the Arnold Standard Surface shader, and we can also leran how to set up the skin shader, texture maps and fine-tuning values for a photorealistic finish. Then he gives advanced techniques on how to skin and push the look with nodes in the hyper shade window. The final part has to do with hair shaders and groom using the standard hair shader for Arnold.
Watch the video and learn more about this workshop.
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