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Help ID 9003 - Global Illumination Use Local Solution selected

Rebus will use your GI solution and not pre-render any GI for you!


To use that mode, you need to create a propper GI solution on your side first.

That process is very complicated and time consuming.

We recommend Rebus to render the GI for you instead.

To create a propper GI solution for a STATIC scene (only camera flys around) read below.
To create a propper GI solution for a ANIMATED scene (animated lights, objects or textures) click here.

Static Scene:

-set c4d to render each 10th frame

 

-in case you use light mapping enable "use camera path"

 

-set up cache file section like this

 

Start render. Your c4d caches the GI to file now.
Wait until the GI prepass is completed.

If prepass is done
-set c4d to render each frame
-in case you use light mapping disable "use camera path"
-set up cache file section like this

 


Once you have sucessfully cached the GI to file, you can send the job to Rebus.

 

Animated Scene:

First of all be aware:
That mode renders a new Global Illumination for each frame and it causes different GI solutions per frame.
It could produce a so called "GI flicker".

 

To reduce the flicker you can raise the Global Illumination settings, but
it does not guarantee a flicker free output.

-in case you use light mapping disable "use camera path"

 

-setup cache file section like this

 

Start render. Your c4d caches the GI to file now.
It creates one GI file for each frame.
Wait unti the GI prepass is completed.

If prepass is done
-set c4d to render each frame
-in case you use light mapping disable "use camera path"
-setup cache file section like this

 

If you start render, you see a pretty fast GI prepass for the current frame. Thats normal!
C4d just validate the GI solution and render the image then.

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