Help ID 12524

Irradiance Map for Full Animation not found.

 

The Irradiance mode you have choosen is used for animated scenes. This means you have objects, light or textures animated. If your camera is animated (and nothing else!) set Irradiance mode to Multiframe incremantal.

Rebus can render the Irradiance for you. Set Irradiance mode to Animation Prepass and send job to the farm.

 

If you like to render the Irradiance map yourself (on your local workstation), enable "dont render final image",

set Irradiance mode Animation Prepass, enable autosave , setup autosave path and file name. Start render.

When the Irradiance is completed, disable "dont render final image", set Irradiance mode to Animation Render and set the path to the file you just created.

Attention: The Irradiance mode uses interpolations. It causes different Irradiance solutions per frame and could produce a so called "GI flicker".

To reduce the flicker you can raise the Irradiance settings, but this will not guarantee a flicker free output.

Flicker free output can be done using Brutforce, but the render times are super high!

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