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Help ID 12520

Irradiance Map for Full Animation selected.

 

The Irradiance mode you choosen is used for animated scenes. This means you have objects, light or textures animated. If your camera is animated (and nothing else!) set Irradiance mode to Multiframe incremental.

 

Rebus will render the Irradiance map for each frame. This causes different Irradiance solutions per frame and could produces a so called "GI flicker".

To reduce the flicker you can raise the Irradiance settings or set Irradiance mode to "animation prepass", but this will not guarantee a flicker free output.

Flicker free output can be done using Brutforce, but the render times are super high!

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