Help ID 6017

Indirect Illumination: FG single frame mode active


This mode is used for non static scenes only!

A non static scene includes animated Lights, animated Objects or animated Textures


! Attention !

That mode will recompute Final Gather for each frame!

That causes different Final Gather solutions and MAYBE produce a flicker in the final output.

To reduce flicker you could raise the Final Gather settings but that will increase the rendertime without guarantee of flickerfree output.

If your scene is static, enable Final Gather map: "read/write file" and run Smart Check again.


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