3D Artist of the Year 2016

Monday, December 5th, 2016 by N. Herget

The set is full to go for the lucky 3D Artist of the Year 2016 now!
All 3D Artist of the Month winners of 2016 are in to make it.

Jury & award page

A super nice collection of images has come of it to choose the winner from.
We are very happy the voting won't be our job :D 
Instead, we have familiar names and faces from around the 3D and CG scene to be our jury this year!

Check out our 3D Artist of the Year 2016 Award Page, with detailed information on the whole thing here!

The winner & prizes

The winner will be announced by the end of December and receive another 500 Renderpoints to use our service.
Furthermore, the winner gets a sponsored article on CG Society, social media promotion and will also be featured in our ads in 3D World and 3D Artist magazines!

So, let's take a look back at all 3D Artist of the Month winners in 2016:
Reinier Reynhout, Artur Saljukov, Tiago Sillos, Meike Schneider, Carlos Marenco, Denis Brooks, Fabian Flenker, Rostilav Nikolaev, Léandre Hounnaké, Daniel Linard

We are excited to see who will be the winner of winners!

3D Artist of the Month December 2016

Thursday, December 1st, 2016 by N. Herget


New RebusFarm 3D Artist of the Month in December is Daniel Linard from Brazil! Congratulations!

Daniel Linard describes himself as a generalist in 3D art. From simple illustrations up to animations, from modeling to post-production – he covers it all. What he likes doing most though, is composition, storytelling, shading, lighting and rendering.

“I am a dreamer, I love what I do, and I hope to be able to touch people with my work. I hope that I can even help a person to reflect on oneself. The jobs I enjoy doing most are the ones where I can send a message.
It is my dream to work in an animation studio some day. This way I could touch people's feelings and transmit some value through my work.”

Check out his website wwww.daniellinard.com and find him on Artstation, Vimeo
and Facebook.

Read on to see what Daniel has to say about his work. Enjoy!

Daniel, the picture you sent in for the 3D Artist of the Month contest seems to be full of little hints making up a story. Please tell us, how should we “read” your picture?

The character is a guy who works in an office, his face expresses tiredness and stress, but he's smiling.
He seems to work for a greater good, he's sacrificing himself for something worth it.
He works hard and does overtime to earn more, just see the dark circles and red eyes he has.
At lunch he only has time for a quick  snack, so we notice a mustard stain on his shirt.

In the picture he is in a meeting with his boss, getting scolded. But a Disney commercial (mind the badge on his jacket) is being played on the radio and catches his attention. It gives him a big smile as it reminds him of having fun in the parks with his lady.
This is what makes it all worth it!

Furthermore, the camera is positioned from the boss' perspective, meaning we are this boss.
This is a statement towards how we treat others. Are we doing our best? Don’t we judge too much? Isn’t the cause of other people's stress caused by us? It is ours to reflect on this.

In the end, this guy is me.
The way he is living is similar to what I feel sometimes when doing my work.
Remembering a great trip to Disney with someone special always cheers me up.

You also rendered the image on our render farm. What is your experience with RebusFarm?

I've been working with RebusFarm for a few years now. I've tested a few other render farms but no doubt, RebusFarm is the best, I tell it from my own experience.
I like the system, it lets me control all the details of the render independently and remotely, the render time is excellent, but what I like most is the service. Whenever we have a problem they are ready to solve and do not measure efforts to solve the problem. Depending on the project, the value of the render comes out a little high, but it is certainly worth every penny!

Daniel also provided Making Of material and lets us in on some details

For this work I used as main software Cinema 4D, where I rendered with Vray. The modeling of the character was done by modeler Marina Soares at Zbrush. She gave me the model, so I could create the illustration. I created the shader and texture in Substance Painter and Zbrush, the post-production was done in Photoshop.

The creation process was really cool, as it is a personal project, I was able to test and explore exactly what I wanted, and this allowed me to create a detailed composition where the elements of the scene help to direct the look and balance the visual weight of each object.
I was also able to create a more dramatic lighting from the chest up, creating a frame in the subject, and highlighting the background character through the back lighting and the saturation of the colors .

The lighting was made with 5 light sources: Sky Light, Sun Light, Add Light and 2 Back Lights. I also had a special focus on the color combination. In this way, I was able to transmit the feeling I wanted to.

Thank you, Daniel!

You want to be our next featured 3D Artist of the Month during the upcoming month and win 250 Renderpoints? Then, just visit our facebook page, upload one of your self-made 3D images and send us a personal message containing your email address. We'll choose the best image and contact the winner.


Black Friday-Cyber Monday Special 2016

Friday, November 25th, 2016


What you have to do to get your special:

  1. If you have no account at RebusFarm yet, register now and get a free trial of USD 10.61.
  2. First log-in ! (Please notice that you need to be logged in before you do the next step!)
  3. Now click here! A voucher code will be entered automatically to "Bonus Coupon Code / Voucher:".
  4. Enter anything between 0 to 500 Renderpoints,  press "+" to double your Renderpoints and continue your purchase process. For example, if you buy 50 points you’ll get 100 and if you buy 500 you’ll get 1000 Renderpoints.
    Discount only applies to one purchase per user!
  5. Now you are ready to render!

Make our machines steam like a foggy November's night!

Any questions with regards to this special? Contact us directly at This email address is being protected from spambots. You need JavaScript enabled to view it.

FIRST STEPS at RebusFarm

Video Tutorials: Watch our video tutorials for installation, cost estimation and job submission

Supported Software: Check our supported software at RebusFarm

Supported Plugins: All of the commonly used plugins are supported at RebusFarm. Rough overview: VRayScatter, MultiScatter, Autograss, ColorCorrect, RealFlow, Blur Studio Plugins, Ivy, Forest Pack Pro, Phoenix FD, an(i)ma, Hair Farm, RailClone,...

Cost Estimation: For estimating job costs, you can use our CostCalculator which is based on Cinebench benchmark values. This can give you a rough estimation of your render costs. To make the estimation more precise, you should send a couple of testframes to the farm before sending the whole job.

Job Priority: If there are many jobs in front of you in the render queue on the farm, our priority system offers you a way to shorten the waiting time. In case you are on a close deadline, you can raise the priority of your job to a higher one like "Business" or "Premium" to make it move forward.

Support: Should you have any questions before or during the render process, contact our support team via the "HELP ME" button on our homepage or write directly to This email address is being protected from spambots. You need JavaScript enabled to view it.

3D Artist of the Month November 2016

Tuesday, November 1st, 2016 by N. Herget


New RebusFarm 3D Artist of the Month in November is Manuel Peter from Germany!

There can be more than just 3 dimensions to an image - this time our 3D Artist of the Month's work comes with a message.
So, take a closer look - it's not just about two chemists in their lab...

Manuel Peter mainly focusses on the creation of realistic images and does animation and motion graphics as well.
At the moment, Manuel is writing his bachelor thesis in Multimedia and Communication.
Check out his work on www.manuel-peter.com

Manuel's 3D journey started out with Blender. He loves working with it and is fascinated by how good this free software has become. During his academic studies, he also got a love for Cinema 4D, especially its module "MoGraph" for motion graphics.
"I really love to design and create. The possibility to picture anything you can imagine is the most awesome thing 3D software enables you to."

For Manuel plain good-looking sometimes is not enough in an image. The experiment picture e.g. was originally created for the "Trojan Horse was a Unicorn Challenge" on Artstation. Manuel's approach was to show the creation of a new, perfect society.
A society that shares common ideals and is based on certain key values.
The two chemists in the scene seem to have found what it takes to create this new society: empathy, individualism leading to pluralism, passion, respect for nature, tolerance, equality, creativity (of course!) and liberty!
All those values can be found in the image and are part of the experiment's setup.

"I'm very happy about my image winning the contest. It means a lot to me when my images are appreciated. Additionally, it would be awesome if they made people reflect on the topic."

The Making Of an experiment

Everything was modeled in Blender but I started out drawing a simple concept in Krita, to get a first idea of the overall composition. Then I blocked out the scene and started to model some assets.
The polygon modeling tools of Blender are super awesome, so it's quite a fast process to create different assets.

I went to Marvelous Designer and simulated the suits, exported them and sculpted some more details.
After I had the rough geometries of the important things in the scene, I made some simple shaders and tested the lighting of the scene without the characters. The reflections and therefore the lighting was very important for the composition I wanted to achieve.

The next step was to add more and more details to the scene. So I added a lot of different assets and worked on the different shaders. Some of the textures were painted in Substance Painter.
One of the last steps in 3D was to model the holographic product of the chemical reaction.

I rendered the scene with Cycles and brought it to Photoshop to work on the values and the colors.

Thank you, Manuel!

You want to be our next featured 3D Artist of the Month during the upcoming month and win 250 Renderpoints? Then, just visit our facebook page, upload one of your self-made 3D images and send us a personal message containing your email address. We'll choose the best image and contact the winner.


Art Wanted! Featuring: Fellipe Beckman

Monday, October 10th, 2016 by N. Herget


Fellipe Beckman submitted this fluffy companion to our “Art Wanted” campaign. He took the time to share his experiences with RebusFarm and Ephere's Ornatrix (newly also supported for Maya at RebusFarm) amongst other things. Enjoy!

Hey Fellipe, just tell us a bit about yourself! Where are you from, how did you start out working digitally, what inspires you?

I was born in São Luis of Maranhão, a town in the northeast of Brazil. In my teens, I really liked drawing and dreamed of working with comic books once. Having seen movies like Jurassic Park and Toy Story, the magical world of visual effects took a hold on me even up to today. I would have loved to work on Toy Story 2 or 3 myself, just because these movies are amazing!

The digital tools more and more kind of replaced my traditional side, but it meant a big step for my artistic development.
So, after a complicated and ever-changing period of time, in 2004 I finally started to professionalize.
However, I do not my consider myself an artist. My job is like any other, the difference is that I'm having fun while doing what I passionately love.

Concerning inspiration, I'm mostly inspired by things that I just can't put into words. When it comes to a personal project, I enjoy doing things that will challenge me. My creative process is simple, I like to spend some time researching references, watching movies. Everything is a font of inspiration.

What are some of the projects you have worked on or clients and studios you've worked with?

I recently worked for Studio Roof from New York on a TV commercial for Honda. Thanks to my great friend Rafael Ghencev who invited me to the project, I worked in the modeling and texturing of the environments.
Apart from this, there are a few other projects I can't talk about because of contractual reasons.

What would be your main advice to someone who wants to start a career in digital art?

Expect it to be a long journey, full of ups and downs, stay focused and always critical with your own work.
It took strength and endurance to achieve this dream and still this path seems lengthy and not easy.
Also: Stay humble. The simple fact we are doing art doesn't make you or me better than others.

As your portfolio shows, you seem to be on the fluffy side of the 3D community ;)
What challenges you most about hair and fur grooming in 3D?
What are your experiences using Ephere's Ornatrix? RebusFarm just recently started to support it for Maya also.

Thanks for this cute portrayal of my work :D
There was a challenge regarding hair and fur only in the beginning. Using Ornatrix, all the tools are right there and you just need an understanding of how hair and fur works in real life to put it in CG.
Ornatrix is a powerful tool, Marsel ( Marsel Khadiyev, Cofounder and CEO of Ornatrix) has done an incredible job and I had the pleasure of accompanying the development of the 4th version during my time working with them.
Besides, I usually work with 3Ds Max, Zbrush3D Coat and Photoshop.

Having used our render farm service for rendering the bear, tell us about your experiences. What would you say are the advantages of using our render farm?

RebusFarm saves me a lot of time! The technology behind it is just amazing, you have to use it yourself to see how amazing it is!
The project itself was a 3-nights-challenge. I wanted to create something within a short period of time and apply things I was studying at the time.

Is there anything else you'd like to add?

Just want to thank the RebusFarm for this opportunity, you guys are doing an amazing job.

Thank you, Fellipe!

You'd like to join our Art Wanted campaign? Send in your work, rendered at RebusFarm to This email address is being protected from spambots. You need JavaScript enabled to view it. ! Check Art Wanted for details.