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3D Artist of the Month February 2016

Monday, February 1st, 2016 by Nadine Obst

 

We´ve received so many great pictures during the last couple of weeks and finally it´s time to announce our first Artist of the Month in 2016! So here he comes: Reinier Reynhout from the Netherlands with his mystical black Lamborghini. 

Reinier studied multimedia design and got his master in 3D animation and visual effects at the HKU in the Netherlands. After his studies he started working for several studios and is now the co-owner of the Hectic Electric studio in Eindhoven. The studio is specialized in high end product visualisation and commercials. "In the Hectic Electric Group we do all things from VFX for movies to photography with embedded 3D. This is also what I like to do, I prefer a diverse working environment where all different kind of skills are needed." Reinier also told us, his favourite working parts in 3D are lightning, shading and post production. 

For his winning picture he used 3ds Max, Vray, Forestpack and Adobe CC. "Although I´m a Maya educated guy, two years ago I decided to switch to 3ds Max due to its speed to achieve nice results. And I also love Vray and Forestpack! For me 2 must-have plugins which I´m frequently using. Forestpack makes it possible to add unlimited detail to your scene, like grassfields, pebbles, raindrops, dust and so on. It is a multifunctional tool with many options. Vray is just to get realistic lightning and shading."

The idea for this special scene came together with the magazine 3D Artist whilst planning a tutorial on how to create such an image: "It should be one very large scene with many details. We wanted to create it so that you could walk around the car like a photographer and take a shot. It´s actually a 360 degrees scene. The ground is modelled and on top is a Vray displacement mod to get nice cart ruts and snow optic." You can read the details of the whole process of creating this Lamborghini in issue 88 of the magazine 3D Artist. 

Reinier also sent us some images to show the shader setup of the car paint and the scale of the scene. Also check out his work on Facebook and feel free to leave a comment. Many thanks for this interview and congratulations from the whole team! We are wishing you all the best for your future.

You want to be our next featured Artist of the Month in the upcoming month of March and win 250 Renderpoints? Then, just visit our facebook page, upload one of your self-made 3D images and send us a personal message containing your email address. We'll choose the best image and contact the winner.


 

Interviewing 3D artist Tom Stracke

Wednesday, January 13th, 2016 by Nadine Obst

The 3D artist and RebusFarm user Tom Stracke from Brazil took the time to tell us about his work, future plans and give us some insight into his project "Ice Cream".

Hi Tom, please tell us a little more about yourself and your work.

First I would like to thank for the opportunity to do this interview with you. I started studying 3D in 2002 and at that time I was working as a web designer. One thing lead to another and without noticing I was already learning the basics in 3ds Max. It took me a while to learn and to start working with it because at that time we had very limited access to tutorials on the web over here. So, I had to learn most of it through books that I needed to import from the US so that I could really study efficiantly. Thankfully at the end everything worked out just fine. It´s been more than 10 years since I am living exclusively from my 3D work but I also started doing music production.

Do you have any favourit work? Anything that especially touched your heart during your work as an CG artist?

Without a doubt my favorite work is the scene that I did with the artist Roberta Yamamoto named "Sophie´s Dream". The scene has a spiritual context, to which I am very attached and had a very special inspiration from our mentors.

Since when do you use RebusFarm and what are your experiences?

I am using RebusFarm for about two years now and when I started using it I was really impressed by the affordable pricing and how quick I could complete super complex renders. Since then I´m always using RebusFarm and I even recommend your service to my friends, although most of them are already using you. Not to mention your customer service which is very close to users. The RebusFarm has helped me a lot and it has been a fundamental tool mainly when happens that last minute rush with my customers.

And which is your prefered software?

Today I dedicate most of my time to Cinema 4D. At Daemon Filmes, the studio that I currently work at, we´ve been using this software for almost 4 years now and it helps us to integrate motion graphics with 3D elements a lot.

Lets go a bit more into detail here. For your new work "Ice Cream" which tools did you use?

This scene was made with Cinema 4D and Photoshop, although at first I tried to sculp in Mudbox and created some procedures in Substance Designer. Both had great results, however I´m so use to working with Cinema 4D that the final result on this software was better than in the others. One of the things I couldn´t do because of the lack of time was to upgrade the ice cream texture. I wish I could have made it more with "STUCCO" texture and less "creamy", but the tests that I made didn´t achieve the result that I was hoping for, so I decided to take another path.

Can you show us a bit about how you created the picture?

No problem, let´s go! The first step was to model the strawberry, actually, the idea of making the ice cream came after the strawberry was ready. For the model I used a sphere (icosahedron), put some deformers, after that I used the command extrude inner, so the polygons created were increased in their on axis, creating depressions on the strawberry shell. The seed were made with cloner and then applied with the same polygons that were decreased. You can also notice that I added up a little bit of hair on the leafs to create more of a realism, although I didn´t use the hair at the final scene, because the strawberries were too small to see those details.

At the set up of the final scene I used the new Variation Shader to create random values of color for the strawberry textures.

The creation of the ice cream mass was made simply with spheres, with the UVs properly mapped externally for a better positioning and with a simple displacer to break the uniformity of the mass.

The principal process of this scene was definitely the creation of the ice cream texture. I spent days and days trying to figure out a shader that was 100% procedural. I even got a nice result, but at the end I mixed it up with an image of a real ice cream texture to give even more realism to the scene. Basically I used all of the same textures in every channel, including the displacement map with just a few adjustments.

To make the syrup I used a cloth since my experiences with RealFlow are not that great. So I used the base generated by cloth and then sculpted the mesh inside Cinema 4D

Last but not least, I made 2 area lights on the side and I used an HDRI of a living room that worked nice and smooth.

Thank you Tom for giving us a closer look into your great project "Ice Cream".

 


Congratulations to our 3D Artist of the Year 2015

Tuesday, January the 5th, 2015 by Nadine Obst

 

We are very proud to announce our 3D Artist of the Year 2015: Osama Aly, from Egypt. Osama convinced our facebook audience with his super realistic CGI image "Inspiration or Desperation". Over 850 likes and numerous flattering comments reached us, some people even couldn´t believe this is a CGI picture.

You want to be our next featured Artist of the Month in 2016? Just visit our facebook page, upload one of your self-made 3D images and send us a personal message containing your email address. In return you´ll receive one month of attention from the 3D society: Blog Interview, banner on CG related websites, social media postings and 250 Renderpoints.


 

RebusFarm donates 3 tents for refugees

Monday, 21st of December, 2015 by Nadine Obst

 

Social engagement is important to us. That´s why we decided to make a difference and instead of giving away free Renderpoints for Christmas this year we donated 3 tents for refugees to the organisation UNICEF. Each tent measures a size of 42qm and will be used for teaching children or medical health care.

UNICEF is a United Nations program that provides long-term humanitatian and developmental assistance to children and mothers in developing countries.


 

Lars Scholten about the advantages of using a render farm

Monday, December 7th, 2015 by Nadine Obst

 

 

Lars Scholten, a CG artist and trainer working in Amsterdam in a team of talented freelance animators and motion graphics designers, talks about the advantages of using a render farm:

 

"In most of our animation projects my role consists of modeling, rigging and rendering. As you can imagine, our team often is confronted by tight deadlines. Many of our projects can´t be realized without the use of a render farm. However, since we do not have our own render farm we are happy to use RebusFarm for rendering large images (150 DPI A0 posters) or long sequences. For one of the projects we extensively used RebusFarm: a commercial for UPC. In this commercial we had lots of glass shreds flying around. If we had to render this on our own machines only, we probably would still be working on this project til this very day!" 

Besides animation projects, Lars is training Cinema 4D as a certified instructor for more than 10 years now. "Recently one of my students asked me about the use of net rendering and rendering on a render farm. For people who are not familiar with render farms there is often an aura of "too difficult" or "too expensive" around that subject. Many of my students start with the idea rendering on a farm is only affordable and accessible for big studios." But Lars knows better: "That idea is utter nonsense! The money part...well...if you´re not careful and just send your scene over to a shady farm including your credit card number, you might be in for an unpleasant surprise. Unfortunately, I have seen this happen. Therefore I can imagine that rendering on a farm can be a bit scary or intimidating. This is one of the reasons why I recommend RebusFarm to my students. The fact that you can estimate the rendering costs of a sequence in advance as well as the straight forward plug-in approach is a big plus. To make sure my students don´t end up with the wrong idea, as well as to tackle some common problems I decided to make a video tutorial which might be interesting for your users, too"

 

In the first part of the tutorial I am showing how you can prepare a Cinema 4D scene for net rendering. 

 

And in the second part I will specifically show how to render a Cinema 4D scene using RebusFarm. I hope this helps you guys in your work flow. Happy Rendering!"  

We agree that video tutorials from a user's point of view can be very helpful. Therefore we are always interested in sharing experiences from users to users.

Thank you Lars for these great tutorials!